Quote ="Wooden Stand"Well, that's a whole bigger issue.
My proposed blueprint (needs plenty of support, I know) involves the RFL being required to set a simple structure for the game, then stand back and let the clubs get on with it:-
* One-up, one down automatic promotion & relegation between the divisions (including super league)
* No cap at all on spending; salaries or otherwise
* Clear penalties for going into Admnistration (= 6 league points deduction) or going bust (= relegation to the bottom division)
* All clubs to prepare audited accounts to 31 December each year and submit to RFL by 30 June
* A clear limit on the number of players any one club can register at any one time
* 13 of the 17 players named for each match to be EU born or trained.
* All grounds to have a safety certificate.
Y
Clearly, the above would mean an end to the nonsense of 'licensing.'
In the meantime, Cougars should stay independent is my very stong belief.'"
1. Can't disagree with that.
2. This would be a disaster for the game. It would further accentuate the difference between the better and weaker teams and make it even more likely than it is now that teams bankrupt themselves trying to keep up.
3. I kind of agree, but let's make it clearer still, you go in to administration, you get all your points deducted and relegated at the end of the season. Let's be honest, if you spend money you haven't got and can't pay it back you're cheating all the other well run clubs.
4. This is potentially expensive, i'd make clubs submit detailed accounts at the end of the financial year coinciding with when they submit their accounts to Companies House.
5. Agreed but only on players aged over 23 like they have in Premier League football.
6. I'd make this 15 EU players but have a dispensation for a marquee player if they've played for Australia, New Zealand or in State of Origin.
7. Tell me the Rugby League grounds that have no safety certificate so I can avoid them!
Like Guess Who said, it's never going to happen unless we have a revolution in the hierarchy of the game.